| k1dutzz a întrebat:

Dati-mi un cfg bun pentru cs 1.6 si bun pentru fraguri. Sa aiba daca se poate si tinta mica. FUNDA!

Răspuns Câştigător
| ValyBoss2011 a răspuns:

// [for use only with CounterStrike 1.6 Steam/NoSteam]


//--Reload-Trick--\\

alias walk_t "walk_on"
alias walk_on "alias walk_t walk_off; +speed; developer 1; developer 0"
alias walk_off "alias walk_t walk_on; -speed; developer 1; developer 0"
bind "SHIFT" "+speed"
bind "shift" "walk_t"

alias black "con_color 0+0+0"
alias darkergrey "con_color 51+51+51"
alias darkgrey "con_color 66+66+66"
alias lightergrey "con_color 90+90+90"
alias evenlightergrey "con_color 150+150+150"
alias lightiergrey "con_color 190+190+190"
alias lightestgrey "con_color 220+220+220"
alias white "con_color 255+255+255"
alias red "con_color 255+51+51"
alias darkred "con_color 204+0+0"
alias lightred "con_color 255+0+0"
alias green "con_color 0+204+51"
alias darkgreen "con_color 0+102+0"
alias lightgreen "con_color 0+255+0"
alias blue "con_color 0+102+102"
alias darkblue "con_color 0+0+153"
alias lightblue "con_color 0+0+255"
alias purple "con_color 204+0+153"
alias darkpurple "con_color 204+0+255"
alias lightpurple "con_color 255+0+255"
alias brown "con_color 153+153+102"
alias yellow "con_color 255+255+0"
alias Orange "con_color 255+102+51"
alias pink "con_color 255+0+204"
alias darkpink "con_color 204+102+153"
alias color "cl1"
alias cl1 "black; alias color cl2"
alias cl2 "darkergrey; alias color cl3"
alias cl3 "darkgrey; alias color cl4"
alias cl4 "lightergrey; alias color cl5"
alias cl5 "evenlightergrey; alias color cl6"
alias cl6 "lightiergrey; alias color cl7"
alias cl7 "lightestgrey; alias color cl8"
alias cl8 "white; alias color cl9"
alias cl9 "red; alias color cl10"
alias cl10 "darkred; alias color cl11"
alias cl11 "lightred; alias color cl12"
alias cl12 "green; alias color cl13"
alias cl13 "darkgreen; alias color cl14"
alias cl14 "lightgreen; alias color cl15"
alias cl15 "blue; alias color cl16"
alias cl16 "darkblue; alias color cl17"
alias cl17 "lightblue; alias color cl18"
alias cl18 "purple; alias color cl19"
alias cl19 "darkpurple; alias color cl20"
alias cl20 "lightpurple; alias color cl21"
alias cl21 "brown; alias color cl22"
alias cl22 "yellow; alias color cl23"
alias cl23 "Orange; alias color cl24"
alias cl24 "pink; alias color cl25"
alias cl25 "darkpink; alias color cl1"
//----------------------------------------

alias 5w "wait; wait; wait; wait; wait"
alias 20w "5w; 5w; 5w; 5w"
alias 60w "20w; 20w; 20w"
alias "sc" "sc_on"
alias "sc_on" "cl_dynamiccrosshair 1; slot2; +duck; 60w; cl_lw 0; wait; -duck; alias sc sc_off"
alias "sc_off" "cl_dynamiccrosshair 0; cl_lw 1; alias sc sc_on"





// General Buy Aliases
//----------------------------------------------------------------------------------------------------------------------------------
//

alias ms1 "menuselect 1"
alias ms2 "menuselect 2"
alias ms3 "menuselect 3"
alias ms4 "menuselect 4"
alias ms5 "menuselect 5"
alias ms6 "menuselect 6"
alias ms7 "menuselect 7"
alias ms8 "menuselect 8"

alias "w1" "wait"
alias "w2" "wait; wait"
alias "w3" "wait; wait; wait"
alias "w4" "wait; wait; wait; wait"
alias "w5" "wait; wait; wait; wait; wait"
alias "w6" "wait; wait; wait; wait; wait; wait"
alias "w7" "wait; wait; wait; wait; wait; wait; wait"
alias "w8" "wait; wait; wait; wait; wait; wait; wait; wait"
alias "w9" "wait; wait; wait; wait; wait; wait; wait; wait; wait"
alias "w0" "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"

alias mclr "clrx; clrx"
alias clrx "slot10; wait; wait; slot10; wait; wait; slot10; slot10"

alias +pammo "buyammo1"
alias -pammo "slot10; wait; wait; slot10"
alias +sammo "buyammo2"
alias -sammo "slot10; wait; wait; slot10"
alias +armor "vest"
alias -armor "slot10; wait; wait; slot10"
alias +helmet "vesthelm"
alias -helmet "slot10; wait; wait; slot10"
alias +flashg "flash"
alias -flashg "slot10; wait; wait; slot10"
alias +hegren "hegren"
alias -hegren "slot10; wait; wait; slot10"
alias +smokeg "sgren"
alias -smokeg "slot10; wait; wait; slot10"
alias +defuse "defuser"
alias -defuse "slot10; wait; wait; slot10"

alias +USP "usp; vest; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2"
alias -USP "slot10; wait; wait; slot10"
alias +GLOCK "glock; vest; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2"
alias -GLOCK "slot10; wait; wait; slot10"
alias +EAGLE "deagle; vest; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2"
alias -EAGLE "slot10; wait; wait; slot10"

alias +3grens "hegren; flash; sgren"
alias -3grens "slot10; wait; wait; slot10; qknif"

alias +fullgrens "hegren; flash; flash"
alias -fullgrens "slot10; wait; wait; slot10" //calibru//
alias +armgreammo "vesthelm; vest; hegren; ammo1"
alias -armgreammo "slot10; wait; wait; slot10; qknif"

alias +ctbuy "m4a1; vesthelm; vest; buyammo1; buyammo1; buyammo1; defuser; hegren; flash; flash;
mclr"
alias -ctbuy "slot10; wait; wait; slot10"

alias +terror "ak47; vesthelm; vest; buyammo1; buyammo1; buyammo1; hegren; flash; flash; mclr"
alias -terror "slot10; wait; wait; slot10"//c//
//a//

scr_centertime 6
scr_conspeed 4000

// Alias 1
//----------------------------------------------------------------------------------------------------------------------------------


//Stop echo//
alias stopecho "room_delay 0; room_feedback 0; room_left 0; room_lp 0; room_mod 0; room_off 1; room_refl 0; room_size 0; room_type 0"


//Quick Knife Alias//
alias qknif "weapon_knife"

//Quick Grenade Alias//
alias +qgren "slot4; wait; wait; wait; +attack; wait; wait; wait; -attack"

//Defuse & Cover Alias//
alias +defuse1 "+use; radio1; menuselect 1;"
alias -defuse1 "-use; slot10"

//C4 Bomb Plant & Cover Alias//
alias +bomb "weapon_c4; +duck; +attack; radio1; menuselect 1;"
alias -bomb "-duck; -attack; slot10"

//Crouch Jump Alias//
alias "+cjump" "+jump;+duck"
alias "-cjump" "-jump;-duck"

//Crosshair Color Toggle//
alias cross "adjust_crosshair"

//Reload & Cover Alias//
alias +reload1 "+reload; wait; -reload; radio1; menuselect 1; say_team cover me I'm reloading;
wait; slot10"
alias -reload1 "slot10; wait; wait; slot10"

//Radar Viewer//
alias radar "radaroff"
alias radaroff "drawradar; alias radar radaron"
alias radaron "hideradar; alias radar radaroff"

//Netgraph Viewer//
alias graph "graphon"
alias graphon "net_graph 3; alias graph graphoff"
alias graphoff "net_graph 0; alias graph graphon"

//FPS Viewer//
alias fps "fpson"
alias fpson "cl_showfps 1; alias fps fpsoff"
alias fpsoff "cl_showfps 0; alias fps fpson"

//Status Report Alias//
alias +statusrpt "+showscores; cl_showfps 1; timeleft"
alias -statusrpt "-showscores; cl_showfps 0"


//HE Grenade Buy & Throw Alias//
alias +buythro "buyequip; menuselect 4; wait; wait; weapon_hegrenade; wait; wait; +attack"
alias -buythro "slot10; wait; slot10; -attack"

//Crouch Toggle Alias//
alias duck_t "duck_on"
alias duck_on "alias duck_t duck_off; +duck; developer 1; echo Crouch activat; developer 0"
alias duck_off "alias duck_t duck_on; -duck; developer 1; echo Crouch dezactivat; developer 0"

//Quick Slash Alias//
alias +qslash "weapon_knife; wait; +attack"
alias -qslash "-attack; lastinv"

//Flashbang Warning Script//
alias +warnflash "warntm; weapon_flashbang; wait; +attack"
alias -warnflash "-attack"

alias +cleansnap "cson; clear; wait; wait; wait;"
alias -cleansnap "csoff; wait; wait; developer 1; echo Screenshot Complete!; developer 0"
alias cson "cl_observercrosshair 0; crosshair 0; r_drawviewmodel 0; hideradar; cl_showfps 0;
net_graph 3; screenshot"
alias csoff "cl_observercrosshair 1; crosshair 1; r_drawviewmodel 1; drawradar; cl_showfps 1"

// Alias2
//----------------------------------------------------------------------------------------------------------------------------------
//

alias reload_stop "weapon_knife; wait; wait; wait; lastinv"

alias +qstab "weapon_knife; wait; +attack2"
alias -qstab "-attack2; wait; lastinv"

alias +warnhe "warnteam; wait; weapon_hegrenade; wait; wait; wait; +attack"
alias -warnhe "-attack"

alias +hethro "weapon_hegrenade; wait; wait; +attack"
alias -hethro " wait; -attack"

alias +flash "weapon_flashbang; wait; wait; +attack"
alias -flash " wait; -attack"

alias w3 "wait; wait; wait"
alias +zoom "+attack2; w3; w3; -attack2"
alias -zoom "bind mouse1 +attak"
alias +attak "+attack; w3; w3; w3"
alias -attak "-attack; w3; w3; w3; weapon_knife; w3; w3; w3; slot1; w3; w3; w3; +attack; w3; w3;
w3; -attack; bind mouse1 +attack"

alias w3 "wait; wait; wait"
alias +zoomx "+attack2; w3; w3; -attack2"
alias -zoomx "bind mouse1 +attakx"
alias +attakx "+attack; w3; w3; w3"
alias -attakx "-attack; w3; w3; w3; slot2; w3; w3; w3; +attack; w3; w3; w3; -attack; bind mouse1
+attack"

alias dfire "dfireon"
alias dfireon "bind mouse1 +fire; alias dfire dfireoff"
alias dfireoff "bind mouse1 +attack; alias dfire dfireon"
alias +fire "+duck; wait; wait; wait; +attack"
alias -fire "-attack; -duck"

alias "wd" "clear; echo; echo; echo; echo; echo"
alias "d1" "developer 1"
alias "d0" "developer 0"

alias "hands" "hand_left"
alias "hand_left" "cl_righthand 0; d1; d0; alias hands hand_right"
alias "hand_right" "cl_righthand 1; d1; d0; alias hands hand_left"




// Assault Rifles
//----------------------------------------------------------------------------------------------------------------------------------
//


alias +AK47 "ak47"
alias -AK47 "slot10; wait; wait; slot10"
alias +AK47X "ak47; arm; ammo1"
alias -AK47X "slot10; wait; wait; slot10"
alias +AK47X2 "ak47; vesthelm; vest; buyammo1; buyammo1; buyammo1; mclr"
alias -AK47X2 "slot10; wait; wait; slot10"

alias +M4 "m4a1"
alias -M4 "slot10; wait; wait; slot10"
alias +M4X "m4a1; arm; ammo1"
alias -M4X "slot10; wait; wait; slot10"
alias +M4X2 "m4a1; vesthelm; vest; buyammo1; buyammo1; buyammo1; mclr"
alias -M4X2 "slot10; wait; wait; slot10"

alias +SIG "buy; ms4; ms2"
alias -SIG "slot10; wait; wait; slot10"
alias +SIGX "buy; ms4; ms2; arm; ammo1"
alias -SIGX "slot10; wait; wait; slot10"
alias +SIGX2 "buy; ms4; ms2; vesthelm; vest; ammo1"
alias -SIGX2 "slot10; wait; wait; slot10"

alias +AUG "buy; ms4; ms4"
alias -AUG "slot10; wait; wait; slot10"
alias +AUGX "buy; ms4; ms4; arm; ammo1"
alias -AUGX "slot10; wait; wait; slot10"
alias +AUGX2 "buy; ms4; ms4; vesthelm; vest; ammo1"
alias -AUGX2 "slot10; wait; wait; slot10"

// Sniper Rifles
//----------------------------------------------------------------------------------------------------------------------------------
//

alias +SCOUTX "buy; ms4; ms5"
alias -SCOUTX "slot10; wait; wait; slot10"
alias +SCOUTX "buy; ms4; ms5; arm; ammo1"
alias -SCOUTX "slot10; wait; wait; slot10"
alias +SCOUTX2 "buy; ms4; ms5; vesthelm; vest; ammo1"
alias -SCOUTX2 "slot10; wait; wait; slot10"

alias +AWP "awp"
alias -AWP "slot10; wait; wait; slot10"
alias +AWPX "awp; arm; ammo1"
alias -AWPX "slot10; wait; wait; slot10"
alias +AWPX2 "awp; vesthelm; vest; buyammo1; buyammo1"
alias -AWPX2 "slot10; wait; wait; slot10"
alias "+awpzoom" "+attack2; w3;+attack"
alias "-awpzoom" "-attack2; w2;-attack2; w2;-attack; slot2; w2; slot1; w2;-attack2 "

// SubMachinegun
//----------------------------------------------------------------------------------------------------------------------------------
//

alias +MP5 "mp5"
alias -MP5 "slot10; wait; wait; slot10"//l//
alias +MP5X "mp5; arm; ammo1"
alias -MP5X "slot10; wait; wait; slot10"
alias +MP5X2 "mp5; vesthelm; vest; buyammo1; buyammo1;"
alias -MP5X2 "slot10; wait; wait; slot10"

// Start
//----------------------------------------------------------------------------------------------------
//

unbindall
clear
name "ValyBoss"

bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "0" "slot10"

// Setari
//----------------------------------------------------------------------------------------------------
//

scr_conspeed "1500"
m_yaw 0.022
m_filter 1
m_pitch 0.022
hud_fastswitch 1
max_smokepuffs 0
max_shells 0
fps_max "121"
fps_modem "121"
con_color "125 255 0"
zoom_sensitivity_ratio 1.2
fastsprites "0"
crosshair "1. 000000"
brightness 1
gamma "3"
viewsize 110
hud_centerid 1
sv_aim 0
developer 1
cl_crosshair_color "250 250 250"
volume "1"
r_detailtextures "0"
sv_voiceenable "1"
cl_crosshair_translucent "0"
hpk_maxsize "4"

// GFX
//----------------------------------------------------------------------------------------------------
//


r_mmx 1
r_bmodelhighfrac "5.0"
r_decals "300"
r_drawviewmodel "1"
r_drawentities "1"
r_mirroralpha "0"
r_wateralpha "1"
r_dynamic "1"
r_novis "0"
r_traceglow "0"
r_lightmap "0"
precache "1"

gl_texturemode GL_LINEAR_MIPMAP_NEAREST
gl_picmip "0"
gl_playermip "0"
gl_max_size "256"
gl_spriteblend "1"
gl_lightholes "0"
gl_dither "1"
gl_flipmatrix "0"
gl_lightholes "0"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
gl_cull "1"
gl_palette_tex 0
gl_keeptjunctions 0
gl_playermip 1000
gl_round_down 6
gl_wateramp 0
gl_ztrick 1
gl_alphamin "0.25"
gl_fog "0"
gl_affinemodels "0"
gl_clear "0"
gl_flashbend "0"
r_bmodelhighfrac "5.0"

// Sunet
//----------------------------------------------------------------------------------------------------
//

hisound 1
loadas8bit 0//i//
bgmvolume "1. 000000"
s_reverb 1rate 15000
s_reverb 1
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2"
s_automax_distance "30"
s_min_distance "5"
s_max_distance "1000"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.0"
s_eax "0.0"
suitvolume.25
_snd_mixahead "0.1"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "2"

// Network
//----------------------------------------------------------------------------------------------------
//

rate "9999"
cl_rate "9999"
ex_interp "0.05"
cl_timeout "35"

// Client
//----------------------------------------------------------------------------------------------------
//


cl_backspeed "400" //b//
cl_forwardspeed "400"
cl_sidespeed "400"
cl_gaitestimation 1
cl_observercrosshair 1
cl_radartype 0
cl_nosmooth 1
cl_smoothtime 0.1
cl_vsmoothing "0.05"
cl_crosshair_size "small"

// Volume Script
//----------------------------------------------------------------------------------------------------
//

alias "volmin" "volume 0.0; d1; echo MINIMUM VOLUME; d0; alias volup vol01; alias voldn volmin"
alias "vol01" "volume 0.1; d1; echo Volume 05% |*__________________|; d0; alias volup vol02; alias
voldn volmin"
alias "vol02" "volume 0.2; d1; echo Volume 10% |_*_________________|; d0; alias volup vol03; alias
voldn vol01"
alias "vol03" "volume 0.3; d1; echo Volume 15% |__*________________|; d0; alias volup vol04; alias
voldn vol02"
alias "vol04" "volume 0.4; d1; echo Volume 20% |___*_______________|; d0; alias volup vol05; alias
voldn vol03"
alias "vol05" "volume 0.5; d1; echo Volume 25% |____*______________|; d0; alias volup vol06; alias
voldn vol04"
alias "vol06" "volume 0.6; d1; echo Volume 30% |_____*_____________|; d0; alias volup vol07; alias
voldn vol05"
alias "vol07" "volume 0.8; d1; echo Volume 35% |______*____________|; d0; alias volup vol08; alias
voldn vol06"
alias "vol08" "volume 1.0; d1; echo Volume 40% |_______*___________|; d0; alias volup vol09; alias
voldn vol07"
alias "vol09" "volume 1.3; d1; echo Volume 45% |________*__________|; d0; alias volup vol10; alias
voldn vol08"
alias "vol10" "volume 1.5; d1; echo Volume 50% |_________*_________|; d0; alias volup vol11; alias
voldn vol09"
alias "vol11" "volume 1.7; d1; echo Volume 55% |__________*________|; d0; alias volup vol12; alias //r//
voldn vol10"
alias "vol12" "volume 1.9; d1; echo Volume 60% |___________*_______|; d0; alias volup vol13; alias
voldn vol11"
alias "vol13" "volume 2.1; d1; echo Volume 65% |____________*______|; d0; alias volup vol14; alias
voldn vol12"
alias "vol14" "volume 2.3; d1; echo Volume 70% |_____________*_____|; d0; alias volup vol15; alias
voldn vol13"
alias "vol15" "volume 2.5; d1; echo Volume 75% |______________*____|; d0; alias volup vol16; alias
voldn vol14"
alias "vol16" "volume 2.9; d1; echo Volume 80% |_______________*___|; d0; alias volup vol17; alias
voldn vol15"
alias "vol17" "volume 3.2; d1; echo Volume 85% |________________*__|; d0; alias volup vol18; alias
voldn vol16"
alias "vol18" "volume 3.5; d1; echo Volume 90% |_________________*_|; d0; alias volup vol19; alias
voldn vol17"
alias "vol19" "volume 3.7; d1; echo Volume 95% |__________________*|; d0; alias volup volmax; alias
voldn vol18"
alias "volmax" "volume 4.0; d1; echo MAXIMUM VOLUME; d0; alias volup volmax; alias voldn vol19"
alias "volup" "vol03"
alias "voldn" "vol01"

bind "KP_PLUS" "volup"
bind "KP_MINUS" "voldown"

// Walk Alias
//----------------------------------------------------------------------------------------------------
//

alias walk_t "walk_on"
alias walk_on "alias walk_t walk_off; +speed; developer 1; echo Mers activat; developer 0"
alias walk_off "alias walk_t walk_on; -speed; developer 1; echo Fugit activat; developer 0"

// Bulk
//----------------------------------------------------------------------------------------------------
//

bind "CTRL" "+duck"
bind "L" "walk_t"
bind "/" "net_graph 3"
//u//
// Connect Screen Message
//----------------------------------------------------------------------------------------------------
//

alias "scr_0" "scr_connectmsg 0; scr_connectmsg1 0; scr_connectmsg2 0"
alias "close" "wait; wait; wait; slot10"
alias "mcl" "close; scr_0"

scr_connectmsg "Welcome calibru"
scr_connectmsg1 "PGL Config Succesfully Loaded..."
close; close; close; close; close; close; close; close; close; close; close; close; close; close; close; close; close; close; close; close; close; close; close; close; close; close; close; close; close; close; close; close; close; close; close; mcl

// Binds
//----------------------------------------------------------------------------------------------------
//


bind "TAB" "+showscores; stopsound"
bind "ENTER" "adjust_crosshair"
bind "ESCAPE" "cancelselect"
bind "MOUSE2" "+attack2"
bind "BACKSPACE" "snapshot"
bind "," "buyammo1"
bind "." "buyammo2"
bind "`" "toggleconsole"
bind "b" "buy"
bind "z" "radio1"
bind "c" "radio3"
bind "h" "+commandmenu"
bind "SHIFT" "+speed"
bind "g" "drop"
bind "i" "showbriefing"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "o" "buyequip"
bind "y" "messagemode"
bind "u" "messagemode2"
bind "e" "+reload"
bind "t" "impulse 201"
bind "f" "impulse 100"
bind "~" "toggleconsole"
bind "MWHEELDOWN" "+awpzoom"
bind "MWHEELUP" "duck"
bind "MOUSE3" "+awpzoom"
bind "w" "+forward"
bind "s" "+back"
bind "a" "+moveleft"
bind "d" "+moveright"
bind "q" "lastinv"
bind "p" "+highjump"
bind "SPACE" "+cjump; stopecho"
bind "x" "+attack; lastinv; lastinv; wait;-attack"
bind "mouse1" "+attack"
bind "r" "+reload"
bind "=" "sc"
Bind "v" "color"

alias +defuse "+use; coverme; say_team Cover me I'm defusing the bomb"
alias -defuse "-use"




m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "0"
model "gordon"

mp_decals "300. 000000"

cl_vsmoothing ".05"
_cl_autowepswitch "1"
cl_righthand "1"
cl_minmodels "1"
cl_dynamiccrosshair "1"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_updaterate "101"
cl_dlmax "128"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_timeout "35"
cl_cmdbackup "2"
cl_cmdrate "101"
cl_updaterate "101"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_corpsestay "600. 000000"
cl_shadows "1"
cl_weather "0"
cl_observercrosshair "1"
cl_bobcycle "0.8"
cl_bobup "0.5"
cl_bob "0.01"
cl_career_difficulty "0"
cl_logocolor "#Valve_Orange"
cl_logofile "lambda"
cl_dynamiccrosshair 0

cl_crosshair_small

cl_translucent 0

cl_crosshair_size small

cl_lw 0

hud_capturemouse "1"
hud_draw "1"
hud_fastswitch "1"
hud_centerid "1"
hud_takesshots "0"
hud_saytext_time "8"
hud_saytext_internal "1"

spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "4"
spec_pip "0"

setinfo "_vgui_menus" "1"
setinfo "friends" ""
setinfo "_ah" ""
setinfo "ah" ""
setinfo "ghosts" ""
setinfo "pw-home" ""
setinfo "_pw-bc" ""
setinfo "rate" ""
setinfo "model" ""
setinfo "_pw-home" ""
setinfo "_parola" ""
setinfo "ghosts" "0"
setinfo "dm" "1"
setinfo "ah" "1"
setinfo "vgui_menus" "1"
setinfo "s3" "67108863"
setinfo "s2" "67108863"
setinfo "s1" "67108863"
setinfo "s" "67108863"
setinfo "_statsme2" "67108863"

viewsize "120. 000000"
ati_subdiv "2.0"
ati_npatch "1.0"
r_bmodelhighfrac "5.0"
suitvolume "0. 250000"
hisound "2. 000000"
bgmvolume "1. 000000"
MP3Volume "0. 800000"
MP3FadeTime "2.0"
_snd_mixahead "0.1"
topcolor "30"
bottomcolor "6"
sensitivity "2.4"
joystick "0. 000000"
fastsprites "0. 000000"
lookstrafe "0. 000000"
lookspring "0. 000000"
volume "1"

+mlook
+jlook

net_graph "0"
net_graphwidth "375"
net_scale "5"
net_graphpos "1"
graphheight "70"
fps_max "121"
fps_modem "121"

// Buy Ammo
//----------------------------------------------------------------------------------------------------
//

bind "f1" "ak47 \ m4a1; primammo; deagle; secammo"
bind "f2" "galil \ famas; primammo; deagle; secammo"
bind "f3" "deagle \ usp; secammo"
bind "f4" "vesthelm; primammo; secammo; hegren; flash; flash; defuser #>>| Armor \ Hand Grenade \ Flash \ Defuse |

2 răspunsuri:
| DushulRece a răspuns:

CFG-ul e un moft, trebuie sa ai skill pentru jocul asta.

| ValyBoss2011 a răspuns:

Da-mi add valy_karate99.